Game Mastery Guide | Monsters | Adventurers | Monster Hunter

Monster Hunter

Super Race: human ranger 6. Cr: 5. Xp: 1,600. Alignment: N. Size: Medium. Creature Type: Humanoid.
Init: +3. Senses: Perception +10. Ac: 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield).
Hp: 45 (6d10+12).
Fortitude: +6. Reflex: +8. Will: +3.
Speed: 30 ft.. Melee: mwk battleaxe +10/+5 (1d8+3/×3) or dagger +9/+4 (1d4+3/19-20). Ranged: +1 composite longbow +10/+5 (1d8+4) or Rapid Shot +1 composite longbow +8/+8/+3 (1d8+4/×3) or dagger +9 (1d4+3/19-20). Special Attacks: favored enemy (magical beasts +4, monstrous humanoids +2). Strength: 16. Dexterity: 16. Constitution: 13. Intelligence: 10. Wisdom: 12. Charisma: 8.
Base Attack: +6. Cmb: +9. Cmd: 22.
Feats: Endurance, Improved Precise Shot, Mounted Archery, Mounted Combat, Point-Blank Shot, Rapid Shot, Self-Sufficient.
Skills: Climb +11, Handle Animal +8, Heal +8, Knowledge (nature) +5, Perception +10, Ride +11, Stealth +11, Survival +12 (+15 to follow tracks), Swim +7.
Languages: Common. Special Qualities: hunter's bond (animal companion [hawk]), favored terrain (forest +2), track +3, wild empathy +5.
Gear: masterwork chain shirt, masterwork buckler, masterwork battleaxe, dagger, +1 composite longbow (+3 Str) with 40 arrows, cold iron arrows (10), alchemical silver arrows (10), light horse (combat trained), saddle, 4 gp. Boon: A monster hunter can locate and track a particular wild beast or monster, leading the PCs to its lair..
ranger spells prepared: (CL 3rd; concentration +3)

1st-speak with animals


A monster hunter is a clever, experienced hunter, riding the forest trails with her faithful hawk serving as her eyes above. Whether seeking a reward or bounty, an impressive trophy, or simply an epic fireside tale of the hunt, a monster hunter seldom rests or tarries long when she hears whispered tales of wild things on the prowl. Monster hunters can be outriders and protectors of the wilderness or skilled hunters. Different types of monster hunters can be easily created by changing the monster hunter's favored enemy, favored terrain, or animal companion.

A merchant prince often has a pair of monster hunters on payroll (CR 10) to dispose of threats to business. Patrols of four monster hunters (CR 9) might serve as wilderness border guards A monster hunter may also adventure with a battle mage, a medium or minstrel, and a tomb raider (CR 9).